To prevent this from getting out of hand, they would not be able to aquire these quirks from raid results. If these were made impossible to remove, it would be more like a permanent character trait, and make the heroes less 'blank slate.' If someone has been fascinated by supernatural happenings their whole life, why would a trip to the sanitarium suddenly rid them of this? Maybe if they have a really bad experience in a dungeon from a curio, they may give up their mania. The fact that everyone cures these ASAP makes me sad because they are missing all of that flavor. The flavor that a mania'd hero brings to dungeon delving is wonderful when they act out. And people will only take curious and compulsive if they are desperate. But if there was a small chance for them to not have a mania, it would make those heroes all the more valuable, and you might consider picking them up and leveling them as opposed to continuing with one who has a bad mania. The reason I suggest that nearly every hero comes with one is so that people will not spend all their time farming non-mania heroes. Let me explain: The chance for them to act out at their curios should be lowered a little bit, so it does not become a massive nuisance, but is still something to consider. I think that most (if not all) heroes should come with some sort of mania (maybe more than 1) and it should not be removable. Hero trinkets focus on specific archetypes and usually carry a downside that represents the burden that the trinket places on the hero.I have been doing a lot of research into how all of the different mania quirks work, so I have been having a lot of fun farming bad quirks and then taking them to all the different curios.īut from all this research, I came up with something to help develop heroes with more interesting peronalities. Can be found randomly during the journey.
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